Thursday, May 12, 2011

Touch Fighter

Okay, we're pretty much a Street Fighter gamer and SF4 had us excited because it marked the return of the old roster of fighters in a rather pretty package. Great graphics, still great gameplay, new Ultra/Super/focus attack mechanics, and... bugger, still a blood cheap boss at the end.

Then SF4 came out for the iPhone, and even with the virtual joystick, the simplified controls worked extremely well. There wasn't the need to do the full motion of controls to perform a special move, now we just needed to push forward and press the SP button. Viola! Instant Dragon Punch.

Combos just got easier.

Only it wasn't really so fair, because for the fighters with charge moves like Chun-Li and Guile, as you'd still need to charge in one direction for a couple of seconds before you can execute the move.

Then came Super Street Fighter 4 for the 3DS, and boy, things got even more simpler (and much more impressive!). Now we have the entire roster of fighters available in Super Street Fighter 4, there's all that alternate costumes and colours, nothing's missing from the game, and they've made all the buttons customizable (and included four more buttons on the touch screen)!

With all the buttons being customizable, now it's even more easier to perform ridiculously difficult-to-pull-off combos!

But yet it all works for the mobile gaming platform. Quick simple fun, anywhere, anytime.

It's just that...we're so spoilt now with the simple controls that we're not sure we can play SF4 properly on the console or arcades any more...


William said...

Shortcuts! Macros!

Ban said...

simple controls = win. I always loved these games, but my main issue was i had no manual dexterity. Any game with presets special buttons were heaven...