Sunday, July 16, 2006

When Saturday Comes...

Today happens to be another hot lazy day where sleeping in and taking things easy was in order. Come afternoon and methoughts it would be a good time to try out the 'Elbow Room' scenario of HoMM III without allies this time. Conflux doesn't do well in short games and we've developed a liking for the undead. Just as the main menu for HoMM III pops up, lad calls.

[lad throws a Persuasion 4 + Bargain skill 2 against a 3K challenge]

lad: "Did Kamal call you? He has a new board game that he wants to try out."

[lad gets a 23455]

aycee: "I was gonna play Heroes, but...alright."

-.-

Turns out Kamal has bought a game called When Darkness Comes from Room. He'd even printed out copies of the Combined Rule Set which he says does a better job explaining the rules compared to the actual manual.

So there we were, lad, Kamal, Paul and me, sitting at a mahjong table muggling through the game. It's a sorta RPG game where each player has a character to go around town, breaking into buildings and killing adversaries, finding allies etc. Makes one think of House on Haunted Hill but with a higher learning curve.

[lad, Kamal, Paul and aycee need to pass an Intelligence challenge of 4K]

Today was mainly a test round to get a feel of the game, work out the mechanics etc. Seems like there's another session tomorrow. We'd used the pregenerated characters, and I took Sharon, a flirtatious lockpicker that can kick a man's kidneys out his ears with her martial arts. Somewhere during the game Sharon met this doctor ally and had to persuade him to join forces, but her wiles failed to woo him. Instead, the gay doctor fell for the manly Brian that was lad's character (okay, I should really stop bitching about this) who'd threaten the poor doctor instead.

[Intelligence of 4 + General Knowledge skill 4 = dice throw of 235566]

Somehow combat turned out to be a bit of a problematic issue so we've somehow chose to ignore the exact details and used the ever-convenient 'house rules' or 'mutual understanding'.

[3 allies = 3 rerolls allowed: 1st reroll = 122356]

Characters-wise, not all the skills seem to be needed until we either get the expansion set or probably try out different scenarios. Poor Paul's first character, the ever-alert Valerie, had a Ranged Mechanical Weapon skill modifier, and there was only one gun in the whole items stack. So if we have another session tomorrow we're gonna make our own characters.

[2nd reroll = 123456. Success!]

2 comments:

Aik Yong said...

Cool! RPGs is good. Me love RPGs. The skill checks does sound like Betrayal... Of course, we haven't played the other game from Teng Hock: Arkham Horror, which should be more similiar in mechanics to this game.

Janvier said...

This one uses normal dice and calculates base on poker-type scoring e.g. 1 pair, 3 of a kind etc.
And characters can be custom made like our Sprixie here.